Development: February 2017 – June 2017
Roles: Concept development - Narrative Design – 3D Artist
The Valley is an interactive experience that tries to condense the history of a lost civilization through environmental narrative only.
With this project we wanted to focus on the world design. All the elements in the world had to be coherent with the rest in order to make this imagined culture believable. But the elements had to tell a story as well. The main narrative elements in The Valley are environmental so we had to make sure that those elements convey the fundamentals that made the player understand how these people lived and what happened to them.
This project was developed in collaboration with Emil Borchersen Elsberg, Jonas Østergaard Haugesen, Mads Ordrup Frost, Maria Mille Holst and Mike Berg Karstensen.