FAR CRY OUTPOST
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Date: March-May 2021
Engine: Created in the Far Cry Arcade level editor.
(Note: Pictures may not show in the right order on phones)
This is a project I made in order to explore outpost and open-world level design. Using the level editor in Far Cry Arcade allowed me to do this, while working with a very specific set of affordances and constraints which I believe to be very important for any level designer.
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Goals and Constraints
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Creating an enemy outpost fitting the general tone and gameplay of the base game (Far Cry 5)
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The area needs to resemble an american location in Montana (Summer Camp).
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Outpost needs to accommodate different play styles (action, stealth).
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Open-Wold design, the camp needs to be approachable from different directions (360º design)
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The project focuses on the level design, environment art is secondary.
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Player’s objective: To take down all the enemies in the outpost.
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Design Breakdown
Playthrough
Process
1. Research:
- Found examples of summer camps for inspiration.
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- Researched the previous outpost from Far Cry 5. Looked into their designs and common elements.
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2. Paper design:
- Tried out different versions of the level.
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- Mapped out different paths for each entrance and play style.
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3. Blockout:
- Consisted of a few iterations in order to get a sense of scale and for early play-testing.
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- Created compositions that would help guide the player's attention towards the outpost. The triangular shapes in the pictures represent spots where the player would be standing, with that as a reference I made the big house the center of attention.
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4. Polishing:
- Created new iterations of the level with higher detail.
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- Built the surrounded areas where guiding the player was the primary goal.
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5. Playtesting / Applying feedback:
- The play-tests focused on finding out how the players navigate the level and how completing the outpost with both play styles (action/stealth) felt. Could they find out the outpost easily? Could they complete the outpost in their desired play approach?
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- Recording the play sessions and asking for feedback allowed me to improve on each iteration of the level.
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(Pictures show an example of the big house's changes through feedback gathered in playtests)
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Download files
Play the level
- In order to play, Far Cry 5 needs to be installed on your pc.
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- Put the files into this folder:
C:\Users\(your user name)\Documents\My Games\Far Cry 5\user maps
(If you don't find this folder, open Far Cry Arcade and create a map, then you should have it).
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- Open far cry 5 and choose far cry arcade - choose 'Open map' (you should be able to see my levels available if put them in the right folder).
- There are two versions of the same map, the only difference is the starting point. Choose whatever version you want and play the other later.