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Ruins

Development: December 2019 - Match 2020

Ruins, it's a small project that I made in order to learn how to use blueprints in Unreal through tutorials. The gameplay’s simple; before the time is over, the player has to get all the hammers to be able to open the door that leads them to the next level; each hammer will give the player some extra seconds. There are also some enemies that will try to catch you.

 

The level design focuses on two elements; making it look visually polished and creating a layout that challenges the players to find the shorter way to get all the hammers so they have time to reach the next level. 

 

The game uses free assets from the epic marketplace.

 

 

 

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